![]() Control‑G (think 'grid') toggles the grid on and off.It's fine to use the mouse to work these, of course, but even cooler to learn some simple shortcuts: The tick‑box shows whether the grid is enabled, while the value next to it (which can appear as a musical note or a numerical time value, depending on your chosen Time Format) indicates the grid's current resolution. They're all found in the Info Bar, in the 'G' (Grid Snap) panel. The Edit Grid controls are the same across the three main editing windows. Its role is to constrain the movement of events like MIDI notes and soundbites to grid divisions, making it easier to make musically relevant copies and drags, but it also affects other things, like limiting the use of the Scissors tool, the placement of the I‑Beam cursor or the location of time‑range selections to grid divisions only. You can turn it on and off, even temporarily during an editing action. The Edit GridĭP's Edit Grid is an editing aid available in the Sequence Editor, MIDI Graphic Editor and Drum Editor. It's particularly worth doing if you've spent time configuring the perfect Custom format. ![]() Otherwise you'll get whichever one you used last, as DP regards Time Format as a 'global' application setting. By choosing Save Current Time Format To, you'll ensure that your preferred format is in place next time you open the project. Saving your preferred time format to your project ensures that it will use the same format next time it's opened.Whether you use one of the basic formats or the roll‑your‑own Custom, it's worth checking out the Time Formats window's mini‑menu, as there's a command in there that's worth its weight in gold. There are separate options for displaying formats for pointer co‑ordinates and event information readouts in those same editors. Time Display determines which time format appears in counters and many dialogue boxes, but you can choose a different format for edit window rulers and for the edit grid in the Sequence Editor, MIDI Graphic Editor and Drum Editor (of which, more later.). Now those four time formats are separately configurable for different bits of the DP environment. However, it's often better to click on the Details triangle, which expands the window to full size, selects the Custom format and hugely increases your options. ![]() This offers a quick way to switch the entire application from one format to another. There are a few places in DP6 where time format can be changed 'locally' (such as in the Control Panel's counter pop‑up menus), but the real nerve centre is the Time Formats window, which you open with Alt‑Command‑T or from the Setup menu. But it's often not an 'either/or' situation, so if you need more than one time format simultaneously, you can have it. Which one is best for you has a lot to do with what you're working on, as well as personal preference to some extent. DP is thus capable of working in a range of time formats: Measures (musical bars and beats), Real Time (minutes and seconds), Frames (SMPTE timecode), and Samples (literally an equivalent position in samples, at the current sample rate). Different users use time in different ways, though: a composer thinks in measures and beats, while the radio broadcast producer needs minutes and seconds. The Time Formats window lets you set up multi‑level rulers and personalise time displays throughout DP6.ĭigital Performer is like most Digital Audio Workstations (DAWs), in that it's underpinned by the concept of timelines, locations and durations, whether you're dealing with MIDI, audio, automation or any other kind of data. Digital Performer's time‑display and grid features are the key to several cool techniques, including instant glitch effects.
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