![]() Shadow of the Colossus at somehow-full speed, that is without slowdowns. Mass Storage 1: WD Blue 1 TB 7200 RPM (games, inis, and memory cards load off of this, moving games to an SSD does not help). run PS2 games at decent speed, provided you use a recent version of PCSX2. ![]() It's been present in every version of PCSX2 I've used since 1.2.1 stable.īoot SSD: Samsung 950 Pro 256 GB (PCSX2 loads off of this drive) I've even seen it happen at non-sunset tracks like Grand Valley Speedway I and Rome Circuit I. It's worse at Seattle Circuit and will sometimes happen at Special Stage Route 11, even though there is no sun there. Mipmapping (Ins): Full (disabling or setting to basic does not help)ĬRC Hack Level: Partial (OpenGL Recommended)Īudio Expansion Mode: Stereo (none, default)Įmulation pauses for a split second when certain objects are drawn and becomes rather irritating over time.Īt Laguna Seca, when the sun comes into and out of view, the issue will occasionally occur. Large Framebuffer: Enabled (issue persists regardless of setting) Vsync setting: Forced on thru Nvidia Control Panel, set to Adaptive in PCSX2ĮE Cyclerate: +1 (issue persists with EE Cyclerate set to default) Not urgent, nor game-breaking, but would be nice to have fixed before next stable release.įrame limiting and Frame skipping disabled V1.5.-g41bfb6e80, but also happens on stable 1.4.0 and earlier. ![]() This has been happening ever since I started using PCSX2, but I'm currently using build v1.5.-g41bfb6e80. It's just a form of lag, but I'm running a GTX 1080 and not really pushing the internal resolution that far, so I wouldn't tend to expect performance like that, even with how resource-intensive PCSX2 can be at times. After the pause, the emulation speed immediately returns to 100%. It happens whenever the sun comes into and out of view. Sound cuts out and the image freezes and then resumes. When I drive on sunset and/or night tracks, emulation will pause for a split second when taking certain corners.
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